/*
 * Copyright (C) 2003, 2004 Rex Ford
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 * DEVELOPERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package GamePlay.Collision;
import GamePlay.Location;
import GamePlay.GameEnv;
import GamePlay.GameObjects.*;
import java.util.*;

public class CollisionRect implements CollisionShape 
{
	private int myLayer;
	private GameObject myOwner;
	private Location myRelLoc;
	public int myHeight;
	public int myWidth;

	public CollisionRect(int layer, GameObject owner, Location relLoc, int width,int height) 
	{
		myOwner = owner;
		myRelLoc = relLoc;
		myOwner = owner;
		myLayer = layer;
		myHeight = height;
		myWidth = width;
	}
	
	public void checkCollisions(ArrayList otherObjs, int nextObj) 
	{
		int i=nextObj;
		while(i<=otherObjs.size()-1)
		{
			CollisionRect other = (CollisionRect)otherObjs.get(i);
			double myX=locate().getX();
			double myY=locate().getY();
			double hisX=other.locate().getX();
			double hisY=other.locate().getY();
			double myRight=myX+myWidth;
			double myBottom=myY+myHeight;
			double hisRight=hisX+other.myWidth;
			double hisBottom=hisY+other.myHeight;

			if(hisX<myRight && hisRight>myX)
			{
				if(hisY<myBottom && hisBottom>myY )
				{
					other.getOwner().collide(myOwner);
					myOwner.collide(other.getOwner());	
				}
			}
			i+=1;
		} 
	}
	
	public GameObject getOwner() 
	{
		return myOwner;
	}
	
	public Location locate() 
	{
		Location ownersLoc = myOwner.locate();
		return ownersLoc.addLocs(myRelLoc);
	}

}